The first game, SpellForce: The Order of Dawn, and its two expansions were pretty rough. They all feel sufficiently distinct and interesting to play. The SpellForce series offers six different playable races: Humans, Elves, Dwarves, Orcs, Trolls and Dark Elves. Then, you’ll have to establish a base, forage for resources, research new technologies and build up an army, just like in StarCraft or Age of Empires. But occasionally, you’ll come across a challenge that’s too big for your party to handle alone. ![]() The basic premise of any SpellForce game is that you create an avatar, customize your stats and skills, find new equipment, and manage a whole party of adventurers, just like any good RPG. I adore how SpellForce 3 handles base-building and expansion. While grand strategy/RPGs are somewhat more common, SpellForce is the only long-running RPG/RTS series that I’m aware of - and even after 19 years, it’s pretty niche. For whatever reason, few developers have ever attempted a true RPG/RTS hybrid. However, aside from Warcraft III, the pickings proved to be pretty slim. Both RPGs and RTS games require a kind of “hurry up and wait” mentality, with bursts of frenetic activity occasionally interrupting periods of methodical consideration. You develop your own strategies, and find the right units and/or equipment to complement them. ![]() You start off with almost nothing, and have to manage your resources wisely to slowly build yourself up. After all, RPGs and RTS games, in theory, appeal to a similar kind of gamer. I assumed there would be a wide range of choices.
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